A game I put together while studying through Unity's Certified Developer courseware. The assets are not mine and the conceptual design belongs to Unity. I put everything together using a game design document and the study videos. I learned a metric ton along the way about every core system in Unity. I probably spent the most time on Lighting and complex Particle Systems. I will write more later when I had time. The resolution is fixed at 960x600. First load can take a significant amount of time and may not work in Edge at all. I recommend Chrome or Firefox. Every subsequent load should be faster because file caching is enabled.
- Tab to scroll through 4 different weapons
- 1 to summon an ally when you have enough points.
Updated: Did my best to improve performance and load times as well as getting the pause menu working. Had some trouble with lighting but I think it's fixed.
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